Extremely well done! The mechanic of choosing your lineup of abilities almost gave that same sort of thrill as a good deck-building card game, where you are hoping to pull out that one specific ability and making due with what you have in the meantime. In fact, it could be a cool concept to explore in the future where players amass a "deck" of ability cards they can assign however they like, but each card is lost after the round it is used in. Just an idea though, the ability mechanic is already compelling and satisfying as it is!
The diversity in the abilities, plus the twist of having the big dice turn them against, really kept things interesting! Things could get a little chaotic in later rounds, but the clean art direction kept everything on the screen readable! If you continue to develop the concept beyond the jam, I think you could really open up the gameplay by introducing new enemy and ability types the longer someone lasts. Overall, this is a supremely impressive game to build in such a short time, and I think it has even more room to grow! Awesome work, you should be very proud :)