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(+1)

Well, I can honestly say I made it to the final boss, waited out the full health bar, and then? Hit a random block that gave me "explode" :( 

Neat concept, and the level design shows me that you can put together some interesting challenges for sure! While the floaty controls seem to be intentional, I think the moments of getting screwed over by RNG would be a bit less frustrating if the player felt more in control of their own movement. Could even introduce some interesting moments where players could technically finish level without touching a random block, but doing so requires extremely precise platforming. Overall, great work and congrats on getting your game submitted! 10 levels plus a boss battle is no small feat, especially with such a surprisingly good level of polish! :)

(+1)

Thank you so much for your detailed review! I might consider making a remastered version of the game and focus more on balancing and polishing the movement system. There will also be achievements if you get all or none of the lucky blocks.