Well, I can honestly say I made it to the final boss, waited out the full health bar, and then? Hit a random block that gave me "explode" :(
Neat concept, and the level design shows me that you can put together some interesting challenges for sure! While the floaty controls seem to be intentional, I think the moments of getting screwed over by RNG would be a bit less frustrating if the player felt more in control of their own movement. Could even introduce some interesting moments where players could technically finish level without touching a random block, but doing so requires extremely precise platforming. Overall, great work and congrats on getting your game submitted! 10 levels plus a boss battle is no small feat, especially with such a surprisingly good level of polish! :)