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(+1)

While there's been a few similar games to this that I've seen in the jam, this one does stand out to me for having a nice audio design (pleasant background music, and nice movement sounds and POPs). Overall I think this was well created, with my only real gripe being that there seems to be a bug with calculating the "damage": The majority of the time, the damage that was used was the value *before* I moved into the space, but in some odd other cases it was definitely using the value of the face that was going to land inside of the space. I tested this a bunch and found it easily reproducible, but not in a way that was consistent enough for me to understand why it would happen.
Thank you for the game!

Thanks a lot for your feedbacks ! :)
And yes i've found this bug at the end of the jam and i hadn't time to fix it.