Inventive integration of the dice into a platforming experience. The extra wrinkle of having to retrieve the dice once thrown adds some unique strategy. One thing I was looking for was more clarity on what each die/ability would do, but still think its a unique-enough twist on platformer mechanics to flesh out further. Nice work :)
Viewing post in Dice Goblin 1000 jam comments
Thank you! I wanted the dice to feel like a proper resource.
Since you asked,
1. Dud
2. Basic
3.Split (didn't implement it)Basic
4. Explosive
5. BIG
6. Sniper
If I pushed it further, I would make a dice customization screen. But as it is now, a quick menu showing each one before hand would definitely be helpful.