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I actually meant to say lvl 7, the one that is just a 4x5 rectangle with a lot of pads, not sure why I said 3 (maybe the third to last?); I felt like this was the hardest level in the game, as I always thought that one of the solving moves would kill me, but was instead the solution, whereas I did die a few times on the last level, but I ended up figuring it out quite quickly. I think that otherwise the difficulty scaling works pretty well, its just that the last few levels seem a little misaligned

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Okay, that's very good to know, thanks! That is one of the biggest problems with game jams. Making sure the difficulty curve is smooth enough while always knowing the solution.

My first thought to mitigating this would be to ask some friends beforehand if they could playtest a version of your game without all the polished stuff just to see how the level design and difficulty curve are. Of course this is easier to say than to do, but I think its worth a shot in the future :)

Yeah, definitely going to test the difficulty curve more thoroughly in the future. It's just difficult to take the time to do that in the middle of doing bug testing and feature and content implementation. But thanks!