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Well this is not the kind of game I expected with thsi theme, but it does use it and it sort of fits.  Though I wills ay I didn't really use the dice too much, at least the switching mechanic.  Unless I ras REALLY stuck near an enemy bug or something.  That was about the only time I used it because it allowed me to switch up my path to avoid being caught.  Just barely though.

Most of the time, because of how the enemies can block you, I spent my time jujst making a 'fort" where I could go back and forth forever.  Not exactly the most fun, but definitely7 the better strategy bin my opinon.,  Since there is no way to delete trail and you can't run into your own it fits.

A good fix could maybe be some sort of ability dice or something to help mix it up[.  Allows you to make a decision between moving or using some sort of ability to impact the setup.  For example having a limited number of charges per turn to make you have to pick more.  Could work.  Or just make it so that it can randomly have an ability instead of a move etc.

Overall though a decently challenging game, with a great opener and some nice visuals and visual style throughout.  As usual with boats lol.  Was a fun experience and I will be interested to see if there's more done with it.