A nicely polished take on the classic "Roll to Move" mechanic. Good job! I liked the use of multiple dice to combat the pure randomness and the multiple movement types.
I do wonder if it would be improved with two things:
- Having "Attack" have some disadvantage (like how teleport misses out on gold). As it stands, it is strictly more powerful than "Move" in every situation and more powerful than teleport in most situations.
- Letting the enemies move more frequently (or more per move). As it currently stands, I had so much mobility and attack that it was very hard to fail.