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(+1)

The games is a bit too difficult right from the start. In terms of balancing I'd suggest:

  • Dice that are thrown at you are a bit too big and really hard to avoid, I guess you could make them smaller at the beginning and scale them up as time progresses.
  • You should probably add some tolerance to stomping mechanic. It's really frustrating when I'm a few pixels away from the desired area and stomping isn't detected.
  • Maybe use the difference in dots and overlap of dots between next dice pattern and current pattern to determine how difficult it is. So maybe have it so that at the beginning next pattern requires 3 changes compared to the current one. I sometimes got a pattern that basically required me to stomp almost all places on a dice which is too difficult, especially when combined with bullet dice that you need to avoid.

Other than that sound effects and art style are nice, and this is a very unique concept non the less. Good job!

(+1)

I'll keep this in mind. Thank you for playing :)