Clever name, fun concept, not super fun in practice.
Presentation is relatively nice, if quite generic. Adding some texturer to the platofrms mightve been a good idea, as it can sometimes be hard to tell where the ground is if youre jumping down from a higher platform. It might also be good to indicate on the power meter when you have double distance enables, as it can be a bit confusing with the exact same texture and size.
Gameplay is like GWYF, but youre a cube, which is pretty fun and funny, although getting 5s can be really annoying, and maybe using a different effect couldve been better. The level design worked okay, however it is very much trial and error to get the correct angle and power combo, although I do appriciate it being relatively easy to replicate shots. The lack of a crosshair was a little frustrating, as the pivot point seemed to be somewhere above the dice and you never quite knew where you are aiming, either adding a simple corsshair, or even better a vector arrow coming out of the cube would be a huge help in making the shots feel more like something you have control over. A small, I think unintended thing I noticed, is that with a certain angle and power combo, you are able to slide to dice without actually rolling it, which means you can relatively easily control you total number of shots by farming the 2.
I unfortunately ended up not beating every level as the lack of control was frustrating, but I checked each one out and apart from the difficulty I quite enjoyed this. Good luck on the jam!