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(+2)

This is a nice Mario Party-styled minigame concept. It really looks like something that could be part of a larger ‘party game’, or even another type of game.

Some comments:

  1. You should definitely indicate the controls in the game page (and the comments here, if you would like)! That would help a bit, especially about Space for jumping. I had to discover it when I realized I had to jump on small disconnected platforms, but not before. Also, thank you for having made it ‘physical’ WASD rather than ‘symbolic’: it works on my AZERTY, which is not so common, so now, I feel I must say it. X) Anyway, you also enabled the arrow keys.
  2. I agree with GuyGinat that the black hole renders well; super shader power it is, I guess. ;)
  3. As NathanielMejia and GuyGinat said, respawning after a fall would have been nice.
  4. I had a bug where after falling, I heard the fall sound repeating itself.
  5. The gameplay feels pleasant. You managed to balance the need to run to get the coins on the one hand, and to get to safety on the other hand. Yet, I do not know if something happens when you get enough coins (I did not see it, but please tell me), but if not, it would have been nice to add some kind of incentive, such as bonuses or small events when you reach some specific amounts of coins.
  6. As for the theme: throwing in randomness is a pretty classic approach, but you also had to heart to set up a scene that really matches a casino context; so, I would say that while the theme was not given an original treatment, it was still taken seriously and respected.

My takeaway: this game has its gameplay, playability and visuals for itself, despite being a rather classic sort of action/platform-oriented minigame.