Thanks for the long review mate!
I agree on multiple points that you made and would like to get to resolving some of them.
- Definitely want to add some more ways to move die around. Clicks and number keys are on the menu. Good point on the movement, that would help declutter the UI a bit.
- Ran out of time to properly distinguish the red/yellow slimes. Feel like they should have access to the same moveset, but have red be more directed at the player. Though how that works in practice I would probably need to experiment with.
- Definitely agree on the end turn, and yes... that is exactly the hack I went for to save space and time haha.
- The remove 1 perk was bugged and removed the wrong die. Meaning 1 bad die would be in the pool and if you got that die, then you couldn't continue. (This patched missed the deadline by 8 minutes. Which also included a fix to the ending and added a final boss. ;_;)
Will look into the other two bugs as well to make sure the uploaded version is at least bug free.