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This game taught me how to properly make quinoa and drive with both of my feet. Exploring the locales of David Lynch's work was a real pleasure for me.

I was expecting to have some real difficulties with some of these, as I am extremely bad at video games, but none of them took more than a few tries. I think my favorite was "The Shed (Lost Highway)." It's not often that you have to manage your ability to see and be seen by other characters, especially since contextually this is me maintaining a personal connection to my own conscience. The end was a bit goofy as we all know David Lynch is not evil but Chaotic Neutral.

Very fun, I hope this is the start of some cool Caveware exploration games.

Thanks! I agree, the Shed has come to be my favorite stage too, mechanics-wise. Making Lynch evil was definitely a cop-out and the reason was to basically guarantee a quick 'twist' resolution of a plot and because this game thematically follows a game I wrote for earlier called Samsara Interactive. There's just something funny about being double-crossed to cosmic proportions. Nearly all of our games have an intentionally obtuse cosmology that is inhabited by celebrities doubling as godlike beings. Cheers for the comments, hope to do a proper run of Three Mile when I get home tonight!