Just tested it.
Well, it looks very experimental; I think you should include some guidance on what the player should expect.
- Apparently, and as hinted by the title, this is totally random; the player has to get the numbers in increasing order (and if he does not soon enough, he can run into a game over); I am unsure how this works when above 6 (maybe the sum of the last sequence of rolls?). I took a mere look at the Scratch code hoping I could figure it out, but this would take too much time (and there are so many games to test!), so, I do not know.
- At my first attempt, I got well over 10 without any game over; relaunching the game, I ran into a series of game overs!
- I also noticed you can drag and drop the die; I am not sure if this is expected.
On the bright side, it sure is original. On the other hand, I think it may not be so wise to make the playing process absolutely random… Well, maybe except if you made it a fiction/story where each step is totally random. Now that could be a concept!
I think this lacks too much of mechanics to challenge the player in doing something specific. Well, at least, you did fully obey the theme. ;) Nevertheless, I don’t think complying with the theme necessarily means letting everything else down. Your title is way too accurate! XD It could have also been Dice Throwing: The Game.
I take it as an experiment. Maybe you lacked time to enhance your base concept?