Thanks for your feedback! I liked your take on this mechanic. The first levels were meant to be very simple tutorials to show someone who is unfamiliar with the mechanics how it works, and how to think about the more complicated puzzles moving forwards. Limiting the moves was a decision made to make the puzzles more challenging so a player can’t just endlessly roll around until they happen to stumble into the goal face up. It also helps the player stay on track and not get themselves into a difficult position/orientation. There may be a better solution, and again, it is good to hear feedback from someone who is more familiar with the mechanic. Thanks for playing :)