Wonderful art! Gameplay-wise, I loved the idea of different outcomes for different dice rolls and that not every roll actually do something for you. It is a little bit frustrating when you don't roll an action during your turn or roll self-damage only, so I with the player had more impact on the outcome. Have you considered making one roll for all your ability cards? For example, if you roll an 8, it activates an attack on card 1, nothing on card 2 and self-damage on card 3? I think that might create some interesting strategies, especially with different type of dice. Good job!