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(+2)

I've seen plenty of entries tying character actions to values rolled by a die, but this game executes it much more elegantly by making all actions a simple click instead of drag-and-drop and also giving you the much needed freedom to walk any path you want and aim in any direction you want. The presentation is perfect, everything is very polished and a joy to look at.

That said, there's one core flaw, that almost ruins the whole game in my opinion - you can't see what enemies are about to do. And, since their actions are also random, it leaves the player with very scarce information to base their decisions off of, which, in some cases, makes the outcome be completely decided, ironically, by the roll of the dice.

I understand that such decision may have been made due to 48 hour time limit, otherwise it would've been a hassle to properly implement and balance, so, that issue aside, it's a very solid entry, well done.