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(+1)

Thank you for mentioning about the motion blur. Unreal has loads of settings and we didn't know motion blur was ON until we checked after seeing your comment.

I've uploaded a new build with the motion blur OFF like it should be. I hope that makes play testing the game better for you.

(+1)

Thanks for the adjustment. Much better for the eyes. Though the assets and the environment are very well made, I just want to point out some points from my side and my laptop spec.

Gameplay is a bit monotone, since you are just walking and hitting (which is actually hard to hit due to the slow windup time) for a few minutes straight. Due to time limit, just the core gameplay done is good enough. Just feels like pointing it out.

NPC wise, the running/walking animation and the direction they are moving sometimes dont sync up, making them look like moon walking on the ground, which kinda ruins the atmosphere. When they are died/capture, theres no animation or visual clue to show that you actually hit them, besides the score and just straight up thanos'd of course. Considering the amount of time, its reasonable I guess. But some sound effects like screaming and a thud would be nice. They are hit with a mace afterall.

The starting menu actually clipped a bit in my PC due to the resolution difference. mine is 1920 x 1200.

Probably it is due to my laptop spec (no GPU), so there is a bit of jittering, and sometimes, texture not being rendered in the distance (just white) for a split second. 

Thats it. Great game ~~ Good job ~~