You made a snake with some jam-specific upgrades.
The good
- It works! Congratulations!
- You implemented the randomness factor in a way that makes sense intuitively.
- The game restarts immediately when you die.
The bad:
- It's not very clear what the upgrades are and how things work when playing. You kind of have to experiment.
- The controls are not as responsive as I'd like. Input buffering would be nice, so that if I tell the snake to go up and to the right in quick succession, the snake remembers to go right after it has gone up instead of me having to issue the command in the short time after it has moved up and before it moves again.
- The graphics are disappointing considering the simplicity of the game itself.
- I would have liked an actual die to be involved somehow. Maybe there are six upgrades a fruit can give and a visible die is rolled in a corner somewhere to show which of the six is chosen next.
This feels like a way to get used to the framework and IDE, and to build skills and get used to game development. In which case, great, that's what this jam is for! Thanks for participating, and I hope we'll see you next year!