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(+1)

The rolling mechanics as an attack combined with “controlled” randomness is a clever idea, but in the end I still saw myself forced to stand still (or walk aimlessly) while rolling to get a bigger number to then be able to roll them enemies down. That’s not super fun…

So solving that problem would be the first thing to do, in my opinion. Some other mechanic to allow you to somehow use the (small) number for some purpose, so that we don’t get stuck re-rolling until the god of rng decides we are ok to proceed.

But still had fun playing it, so great job! :D