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Hey! great job on the game!
had a lot of fun playing it multiple times.
also a very cool presentation!

some feedback:
- I wish I had some way of interacting with power-downs. maybe I can stomp the ground sending a shockwave changing all upgrades to power-downs and vice versa? but these power downs just litter the ground and I hate them. haha, I prefer to hit the enemies than to receive a power-down. 
- I wish I had some way of changing my character, the cellphone sucks ๐Ÿ˜ซ and I got stuck with it the whole time. I get that it is random, but I wanted some kind of control of it.

(+1)

Hey! I'm really glad you appreciated the game man! ๐Ÿ˜ It means a lot!

As for the feedback:

- Indeed, I did receive a lot of requests for power-downs... ๐Ÿ˜‚. It made me sad because no one realized that you can use them as traps for your enemies since they can also pick them (like the powerups by the way... ๐Ÿ˜‚) but hey. I'll still put a lifetime on them post jam to make them cycle...

- As for the cellphone, damn. You're really unlucky my dude... ๐Ÿคฃ. Well, this one is a little harder to address since that's part of the core concept of the game... but maybe, with enough sprites, this kind of bad luck won't be able to happen anymore! I made 70 sprites in 2 hours... might as well make 1 000 ๐Ÿ˜‚

- ohhhhhhhh I didn't realize that enemies can get power-downs. ๐Ÿ˜ฎ but does that mean that they can get my powerups as well? I would be pissed haha
- wow congrats again, that's a great number of sprites, and they look great! (and yes I am not very lucky)

Yes, they can!!! I really wanted to make this game as modular as possible... ๐Ÿ˜‚