Wow. Full marks!
The good
- You made a game that works, and works well! Congratulations!
- You've got good graphics! The soft, computer-animated art style works really well. Everyone had the option of using pre-existing art, but you still have to use it well, and I'd rather have a pretty game with pre-used assets than an ugly hand-drawn game, especially for a jam.
- You've got music and sound! For some reason, many others couldn't be bothered.
- The theme is implemented excellently. I'm literally rolling a die, and both the physics as well as the randomness of the rolling are integral to the game. Also, it's not entirely random, I can use skill to skew the odds in my favour.
The bad
- Only two levels?? I would have thought creating new maps would be more simple. Then again, you really need to make six maps per level, and they have to work and be play-tested, so I probably underestimate the difficulty. Also, it's a jam game, you want devs to make their case short and to the point. Quality over Quantity, and boy do you have quality.
I've rated 22 games as of yet, played a few more, and this is without exaggeration the best one. And there are some good ones in that list! I'd honestly pay money for a version with a few more levels.
This is genuinely creative, innovative and polished and I hope you win.
Thanks for participating, I hope we'll see you next year, and good luck with the jam!