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Well, that was fun.

The good:

  • You made a game that works! Congratulations!
  • It looks pretty. Considering that you made the art yourself, that's an achievement. The die looked beat-up and realistic, and it was nice seeing this world of book covers and toys in close-up.
  • There's this visceral joy at pushing around a die in a playground. Just trying to get over the book stacks that are the boundaries of the playing fields was nice.

The bad:

  • I didn't have any sound for some reason.
  • The game asked for firewall privileges, it's not supposed to do that.
  • It was unclear what I was supposed to do.
  • The camera was a bit difficult to control, but that wasn't that bad, controlling the pencil was worse. But both were manageable with a bit of practice.
  • The randomness factor was not communicated well to the player and didn't seem to have too much of an effect.

A really solid effort for a game jam. With a bit of explanation, maybe a tutorial level, and a bit of polish, this is a nice relaxing time burner. There's this childish joy at pushing around a die. Weeeee!

Thanks for participating, and I hope we'll see you again next year!