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I intentionally wanted to keep tracks relatively abstract, but most of the names correlate to either a specific place/level or a part of the story. The order of the tracks themselves is the order that the player will encounter them within the world, with that said I imagine each actual track of the score would manifest as a grouping of small musical events that would be triggered in the game. In particular, I am a huge fan of the sound design in Inside, so I wanted the ambient score to feel like a collection of ambient events that might occur on trigger with player actions much like in that game. With regards to composition, I work primarily within Ableton Live supplemented by Max for Live for more exact digital signal manipulation. While each track is different, most tracks start from a place of organized improvisation.  I typically started with the track, figured out the sound world, made up some material then analyzed it, and let the form shape around that. I'm really glad you enjoyed the score, especially considering the genre of ambience/noise isn't your forte. Two of my primary inspirations in this realm are Oval's album Symstemisch, and Amon Tobin's album Fear in a Handful of Dust, if you enjoyed the score here, I'd greatly recommend them; thank you so much for your response!