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(2 edits) (+2)

Well, do you really need more comments singing your praises? ;-P

The good:

  • It looks and sounds great. I like how the music speeds up as the timer runs low.
  • I like how you get to unlock the rules two pages at a time, and work your way forward.
  • It's a fun parody that stands on its own legs.

The bad:

  • I'd really like to know what the correct choice would have been in the last form of each run before I lose.
  • Maybe a table of contents for the rule book would be nice.
  • I think a red cross or circle around the offending entry would be nicer than having a yellow background for the entry.
  • I think the "roll the dice" theme wasn't very relevant to the game. Yes, TTRPGS often let you generate stats via dice, but they could just as well have been generated via point-buy or drawn from a hat or any other way. The way the numbers are generated is irrelevant to the gameplay, and in fact, if you choose to generate stats in DnD, for instance, those stats stand and are not affected by further rules. You cannot roll illegal stats afaik.

Edit: I would have liked a special sound effect if we get +10 vs +5 added to the clock.

Edit 2: I think I beat the game, I got to rule 8, "the last one", but then my game started to freeze and I had to stop. I don't know whether the game actually ends or if it continues infinitely, but I hope there's a victory condition for the "story mode".

You already know you made a great game from all the other comments. But yes. You made a great game. Full marks!

Thanks for participating and I hope we'll see you again next year!

(1 edit)

I really like your comment. It's very encouraging and just an overall good feeling to read nice comments :) Though I especially value constructive criticism, like yours.

So I'll start with appreciating your feedback and honesty. Thank you. And to address your points:

- I think it's a good idea to at least show at the very end what was wrong (just so the player know what they missed or got wrong)

- A table of contents was a thing I considered at some point. But you know which game also has such feature? "Papers, please", and I really didn't want to include too much features from that game. So it's debatable whether this one "borrowed" quality-of-life feature would be too much or not :)

- I tried with an iteration or two of like a handmade encircling of the answer, but didn't like it, since it felt like too much noise on the sheet. However right now this highlight is also a bit "non-organic". Maybe I gave up on this idea too soon.

- And the theme thing... I don't want to sound salty, but I hated that theme from the second it was announced. I just felt that you shouldn't insert a noun in the theme name, since now ~90% of the games have "dice" in name/mechanic/graphics or all of those. Hence, I wanted something different and while I will admit that the adherence to the theme is veeeery loose here, then at the same time I honestly believe it's not that big of a stretch either.

- A special sound for adding more time to the clock will clash with the success "ding" sound a bit, I think


As for beating the game - the game has no end, it goes until you run out of time, patience or will to play :D Though I have to admit, you had to play for a some time if you manage to freeze/crash it like this, which is great (in all it's irony), since in the end I managed to make a game that some people liked enough to give it a try or two or seven.

Cheers!