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(1 edit) (+1)

This is a really nice integration of the theme into a fighting game. It was well-stylized and difficult, although some of the difficulty - as a few comments have pointed out - seems a bit too reliant on the dice rolls. Perhaps a weighting of the dice rolls depending on previous rolls would help to maintain the randomness of the game, but prevent the player from losing entirely out of poor luck regardless of their skill.

Thank you for your response!

I've dealt with turn-based arithmetic games where you solve an example with non-repeatable answers. Such a problem is familiar.

The rolls are random and can be repeated anyway, but I think I can protect the player from too much repetition of the same values.

The action list tied to the values might also be fixable for a neater and/or more careful distribution. It might be a good idea to make a system of forbidding certain actions for certain positions.

What caused you most frustration? The throws themselves, the complete change in the order of actions, or the instability of the number of different actions on the list? Or maybe you can tell for yourself?