The character selection idea sounds really nice, it's unfortunate that you didn't have enough time to give them skills. The upgrades are really nice and satisfying to hit, though I would've wanted more visual feedback for the hitting itself. The enemy really overwhelmed me most of the time, considering how much damage I do to them. Most of the exp I should've gotten was left alone since the enemies are blocking the path. It also would've been cool if the enemies were also 3d, considering the projectile was 3d already.