So I do like this mechanic because it does manage to distinguish itself from a lot of the other tile-based cube rolling games, and I do especially like that you've got these ghost dice to show where you'd end up with how may pips on the next roll too. But even with all of that, it still feels more like you're fiddling around and trying different stuff until you win, rather than puzzling your way out and using your brain to solve the puzzles. But I'm not sure if that's something that you can even fix -- it's just how the concept is, really.
Anyway, another element I appreciated was the marimba sound that had as many notes as tiles that you rolled.