Interesting elevator theme. The enemy types are wacky, friends and I particularly liked the knife swinging lamp. The general gameplay is there, though I wish its a bit more intense since now you could kinda runaway from everything. I liked that shooting the enemies fill the random bar, feels like a organic way to introduce random events. The upgrade before the boss was also a nice oomph moment, though it does make you a bit overpowered against the boss.