Trying my best to give you a similar level of feedback of that which you gave me-
- are the dice and equations random? on the 2nd level of tutorial I got an unattainable number. Felt bad when the scroll was telling me “get shields” and i couldn’t possibly
- was a bit strange seeing the option to just not do anything
- I appreciated the SFX for placing dice
- there were some rounds where I just didn’t need to block at all
- I like the cooldown idea, but I didn’t understand it was on any number at first (i thought they were those specific die and on cooldown
- I would have appreciated seeing the extra effect on every movable die rather than having to mentally map them or check before placing them
- not wanting to reroll my whole pool on a certain number felt restrictive, especially when i wanted that number for something else
- It was tough telling what was on cooldown and what wasn’t
- it felt bad on rounds where I couldn’t possibly damage them because my max damage was below their shields
- I found myself wanting to drag die to replace ones already in a slot, instead of having to drag the old one away and then drag the new one in
- I had a situation where I could have damaged both enemies through their shield, but the attacks were allocated to remove the first enemy’s shield then overkill the second one
- I think a cool mechanic may have been trying to preserve die between rounds, right now there’s really no reason to not do the bare minimum or skip rounds