This sounds like it's an interesting concept, but I just can't get it to work correctly for me. First I aim the canon with WASD, which already feels off because mouse-aiming would be so much more natural. Then I hold space and let go when the right-side gauge is max to shoot out. Once I hit a block, it zooms in on the dice-ball and gives me a reticle (usually). From there, it seems to be able to be moved both by the mouse and with WASD, but they don't seem to work in tandem correctly. I'm not sure exactly what direction I'm actually aiming, but it doesn't seem to be where the reticle is pointing. I try to hold space to charge another shot, and a blue bar appears on the left side... sometimes. When it does, I let go, launch maybe a tiny bit, and get a game over. Perhaps I'm missing something, but this doesn't seem very playable in this state to me. It seems like I'd quite like it if it worked for me, so I'm sad I couldn't get into it.
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Hi! Thank you so much for the feedback :D I realize the time-slowed part can be a bit confusing, so let me break it down- you are supposed to move your crosshair to a point on the ball, hold the space bar, and upon release, the ball will travel in the normal direction of that place. It's like hitting it with a brick right at that spot! I hope this helps and encourages you to give it another try! :)
Ok, I gave the game a second chance with this in mind, and I was able to complete a few levels. I'd still say that the controls could be better, both using the cursor for the canon and a clearer aiming system for afterwards. Also, I never really understood how the energy system worked or really affected the game. It could also use a better tutorial and visual indicators. I did update my rating based on my second playthrough, though.