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(2 edits)

I finally got around to playing it :)


* Excellent puzzle game. Solid brain teaser, beautifully presented

* Music, art, UI, and tutorials are firing on all cylinders

* The game length felt perfect for the game jam. 10 excellently presented puzzles.

* I did get caught up on level 3, I didn't realize I could "unflick" a switch. I skipped to level four and realized I missed a critical part, so had to go back. There could be room for a clearer explanation there.

* I got confused (and am still confused) on if the "forward" tiles consume a movement or not, I ended up just using trial and error to get past them

* I think the theme was greatly justified by just using the dice as movement. I echo other sentiment that "Rolling" to choose your movement just hurts the presentation. I know, you've heard it a few hundred times already, its pretty low hanging fruit :)

I'm sure you've already got a ton of creative ideas for future puzzles, but here's the few that jumped to my mind:

* Portals, where you teleport between tiles (bonus points for levels that require the use of the same portal a specific number of times to burn through your dice pool!)

* Launch pads, where you can skip a tile in a certain direction but block on the other direction (or skip on both directions :) )
* Mechanic that lets you "Recover" a dice (i.e. a tile that gives you an extra "1" movement dice)


Top marks all around. This is solid work, and I think you're firmly justified at your placement. Kudos and good job!

thanks so much for the detailed feedback! All valid criticism and I love the expansion ideas!