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I've played a lot of these types of games this jam, so I'm a little tired of them at this point (and really unsure as to how you're supposed to play them without blindly guessing), but this one was really well made and felt polished. I think the camera was a little too close to the character - moving it back a bit would make the game feel less claustrophobic.

Nice work overall :)

there are actually a couple of tricks i discovered from repeatedly testing this project to help you align better, but i certainly felt similarly in the begining, perhaps if i built a more tutorialistic opening to express these concepts?