Well there are definitely a lot moire gambling dice than I would've expected. Though they're some very weird bug dice.
Anyway as for the review bit I would say it's an interesting setup, a nice setting and some cool mechanics. Kinda similar to a game I played and 2quite enjoyed in a past jam which is always cool to run into again. It's a interesting setup though to work with 2 essentially "resources" I guess against enemies. Though, some sort of limitation could maybe add more variety on that front or it could be super difficult. So maybe not.
The main thing I would say as feedback though is that the enemies are really big compared to the player. Especially the "straight-i-pede"'s with their map covering potential, which to be fair, does mix it up a decent amount since they essentially become a map obstacle. And maybe you could lean into that? since they don't rotate, they could possibly pop into and out of the map, or into and out of the ground etc. That w3ay they become more of a hazard and less of a moving map blocker for example.
One small QoL thing I would say though is some more visible cues as to when you have your dash back would definitely help. Due to the fact that right now there's not really any feedback on that. You're sort of just stuck waiting to see if it will work or not. Whether that's a flash of the character or some visual icon on the HUD etc.