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(+1)

I think that having a secondary mechanic (maybe something that requires you to stop, but deals more damage) would be nice. Game starts to become repetitive after a few upgrades.

As for the upgrades, I think that you should focus on adding changes to gameplay instead of just changing stats. For example:

  • Add push back force
  • Add option for bullets to pierce through certain number of enemies
  • Dash ability
  • Weapons (different shooting pattern)

basically, something that will require players to change their strategy and adapt to the game.

Pretty simple and polished game though. Well done!

(+1)

Thank you so much for the good criticism and very interesting ideas. I'm currently working on a post-jam update which I hope adjusts a lot of the negatives people had. The examples you used are actually thoughts I had but didn't have the time for during the jam, with this update I hope to look more into those thoughts; also the "bullets pierce through multiple enemies" is in the game jam version of the game, under a stat called "projectile penetration".