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Cool idea! You created a quite readable iconography, so why not use that in the level itself? ;) Running around and attacking all this stuff was  fun, though avoiding swords ws probably the hardest thing, due to the fact that they stay in the ground for a while and have the largest hitbox :)

(+1)

Thanks for the feedback! Yeah using the icons would have been smart, we were so rushed near the end, we had no brain power left to think of smart things like that.