Fair idea, but unfortunately pretty bad execution. None of the abilities seemed to do anything (I tried several times to wallrun, but I just fell down into the spikes), so ultimately I chose to just do it without them - which effectively takes away the whole main mechanic. The level design requires precise platforming while the character's movement is more focused on speed and is a bit floaty, so it was hard to land on the narrow tightropes. A final tip - don't include a debug console in your final project.