I'm a fan of turn based battlers and I like this one a lot. Whilst it is RNG dependent, you have given the player some agency to modify the RNG and strategize - Kudos. The UI is nice and clean as well, it is very easy to see what you need to do and what is happening.
Bugs:
- One time, when I placed a card it didn't enter the slot properly. So Click to Roll would not appear despite me re-placing all my cards.
- Suggestion: It might have easier to have each dice have 6 card slots, and then let the player click a card then a slot to insert it so there is no drag and drop needed.
- The SFX were popping on attacks
Constructive Feedback:
- It feels bad when your new cards are +5dmg (player) and +20 dmg (enemy). In essence, this means the RNG favours the enemy regardless of your choice of placement
- Suggestion: You could give card have a cost value, then having the player pick enough cards to reach a specified cost each round. This would have improved the balance - by having your enemy and you on equal footing. It also improves strategy, as you now also need to consider your distribution of offense versus defence cards.
My game was also a unique turn based battler. I'd love for you to give it a look and provide feedback. I would recommend reading the description though as there is no in-game tutorial.