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(+1)

Hello, Thanks a lot for the detailed review!

We were two persons working on this game, and one of us spent most of the 2 days trying to make visual markers for the dice. However, this feature couldn’t be debugged in time.

At the beginning, we wanted to add some angle velocity to the dice when throwing it. However, we didn’t want to make it random and we liked the possibility to keep the same face. It is why in the end we didn’t implement it. However, if we were to develop this game further, we would definitely try to implement a way to turn the dice more easily. Showing the goal better and music are on the todo list too, simply too low in the priorities to be done during the 48 hours.

We were aware of some issues with certains meshes as we took preexisting art for the dungeon but had to remake every mesh. However, thanks for pointing out the issues with colors and art itself as we didn’t notice it. Thanks also for the review on the sensibility (we had a lot of discussions internally on it).

(+1)

Glad to hear my review was helpful, I'd love to check this game out again if you plan on polishing it up a little bit after the jam!