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I really liked the concept of your game. Idea is really good. A platformer, where the height of your jump is decided by a dice flip. It fits the theme perfectly and should be fun. But for that idea to work you need your level design to follow that pattern. There is nothing wrong with random level structure (actually, good job implementing that :)) but these block are too far away, and if you don't roll high enough, then your jump is too low to reach anywhere. Also, those dissapearing blocks are overdoing it. I think the fact that there is lavakindish thing raising is enough challenge :) I might be bad at the game, but I couldn't score more than 15 points, although I tried :) Guess you need more luck. Visuals and music are good. Overall, solid concept, good job!

I appreciate the feedback. Our random generation wasn't quite working how we wanted and we didn't have enough time to perfect it. We'll definitely be doing more to balance it in the future.