The art looks decent but it is not coherent at all. Player animations look sick, but the move the player in unsatisfying and physically incorrect ways.
I like the dash and attack.
I don't know why this control scheme was the one chosen, nor why the player has to summon the boss in the end. I feel like the boss could've been there before I pressed any buttons.
The way the character moved also felt unnatural a bit, though I see much potential with this.
Cool submission.