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Well, this wasn't all that bad but this sort of implementation of randomness wasn't that fun. I got screwed by RNG so many times even in instances where I had like a 80% chance of winning, which just felt bad. The core idea could be interesting if it were fleshed out a bit more. But, overall, good work!

Also, I would recommend looking into finding something a bit more lightweight for making game jam games. I not only had to install 963 MB worth of files, but the itch app then had to install yet another package to run your game. The amount of steps required to play your game is going to hurt accessibility a lot. Not mention that people will be scared that they're downloading a virus or something.

In short, the ideas here could be interesting if worked on a bit more. Keep making games! :)

Thanks for playing and taking the time to write a comment!
What you are saying is totally valid, I've tried to balance the randomness with the sacrifice mechanics but total randomness can be a bit brutal ( I didn't want / had the time to tune the randomness to make it more fun)

For the second point you are absolutely right .-.
As a solo developer I've used Unreal as it's the engine in whitch I'm more confortable with but in the future I would love to try some other engines (I've already tried Unity many years ago and now I have an eye on Godot) anyway thank for playing :)

now I have an eye on Godot

Just in case this is of interest to you, there is also Bevy (which uses the Rust language) that is currently in development and under version 0.7. So, it is not yet finished, but I have taken a look and used it just a little bit, and it looks promising. Depending on your preferences, of course, but you can still take a look. ;)