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I like the idea, but I think the randomness could be tweaked to be a little--I feel like the dominant strategy is to just make the 3 random moves, and then  decide which best 3 moves you have for that turn. Interspersing the randomness can just lead to wasted moves or suicidal movements. I think giving the player control over the random inputs just slows things down. And the fact that they can waste your one shot for the turn feels weird; all you can do is retreat then.    The presentation is good, and it controls very well, and even as is  it felt strategic, but the central mechanic just feels like a false choice, imo.