Congrats team! You all accomplished a lot in 48 hours. Nicely done!
The models in this game are fantastic. The custom goblin characters and the army guy are great. The environment is pretty cool, too. And while pretty goofy, I did appreciate the giant dust cone coming out of the gun when you fired. And while I thought the music was pretty cool, it was way too chill for mowing down goblins. It felt like it belonged in a chill puzzle game and didn't quite match with the action on screen.
The gameplay didn't quite click for me. I don't mind games being too easy, especially in jams. But the pacing and camera kind of pulled it down for me. Movement just felt slow, enemies took a long time to spawn and then awkwardly spawned on top of you. And they always seemed to spawn towards the bottom of the screen, making all the game take place on the bottom 3rd of the screen without much way to control the camera. It just made the whole thing feel a bit clunky. A fixed camera and quicker pacing would have made the whole thing feel a lot better. Oh well, you can only do so much in 48 hours.
I don't mean to end on a downer. You all still made a game in 48 hours and there's a lot of nicely polished elements in here. I imagine coordinating with that many people also takes considerable effort, too.
Either way - good job to everyone. I hope you all got to learn a bunch and had fun and most importantly, I hope you all keep making games. :)