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Cool, really reminds me the game I did but with a different idea for controls. I made mine just roll in different directions with the orienatation of the camera like moving a character in different directions. More like a traditional sort of platformer.

I do like yours though makes it it being a dice more central to the mechanics. I just made being a dice matter by making it so you end a level by ending up face down on a matching number dice.  

But the controls do make it hard to move around,  it is very hard to keep a concept of direction and orientation. But I guess that is part of the challange.

But maybe a rotatable camera would be good for it. I used this free one for my game: https://assetstore.unity.com/packages/templates/systems/3rd-person-controller-fl...

Hey! I appreciate you playing my game. I’ll have to look into possibly adding the rotatable camera for some levels and then disabling for more difficult levels or areas? Thank you so much for the idea 🤔