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(3 edits) (+1)

Great work here! The RNG never felt too punshing, solid game that kept me engaged until I died. Good difficulty curve and the learning was fairly easy. I got to level 30 first go! The following feedback is made knowing what you have feels like a complete package, and you probably didn't have enough time to add anything else :)

* A third tier for every item combo would be appreciated. I had several instances of 3 two-tier items and was sad they didn't merge. I think a 4th tier would be a bit overkill

* Adding deck kickers that let me clear some fluff would be great. Then I can keep getting stronger and get rid of the chaff

* Some mutation/"mergability" of non-compatible items would be extra solid, adding an entire extra dimension of choice to the player. i.e. merging a potion with a bone to heal 1 / damage 1?

* More visual effects / sounds would go a long way


Solid entry, good work!

Thank you for checking the game out and for the detailed feedback :D
Would definitely keep this in mind as I try to improve upon the game.

Also I think the 3 two-tier items not combining was an oversight on my part,
item combination only happen once every spin, therefore if a 3 one-tier items have combined,
the 3 two-tier items will not combine until after the next spin end.
(I plan to change this to make the combination effect more rewarding)

Thank you again for playing and kind words !