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Really cool concept allthough I didn't fully understand how each mechanic worked exactly. There seems to be a fair amount of decision making and strategy. I do think that because of the randomnes, the moments where you don't get to shoose between two options because both are the same come up too frequently. Maybe this could have been fixed by preventing the two element- and bodypart-dice to show the same result in one turn, so you allways have a choice to make. Going further, I think the option to hold a die for the next turn instead of having to use all of them could have added an interesting layer of strategy.