Hello LockeCole88, and thanks for the feedback! :D
I admit that I didn't very well managing my time to create the game and it's my fault that it isn't so polished, I wanted to spend more time creating the King Slime AI, that and other details. But thanks for pointing out some mistakes that I really didn't noticed before, I will strive to make the fights more meaningful and make them more exciting.
Sorry about the last cutscene, I intend to make the story more fluid, unfortunately I don't think I figured out how to get the idea of the game with the little resource and time that there was at the moment in a satisfactory way.
But a thousand thanks for the feedback, it was very important to me, about the tips you gave me, noted!
About Godot, it was a little uncomfortable for the workflow he gave me, he's very powerful but he unnecessarily puts rocks in the way sometimes, so since I'm already a C ++ programmer, I'm thinking of the possibility of migrating the engine, since the Godot is somewhat heavy and time is no longer such a limitation.
Thanks for the feedback and see ya! (I hope)