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(+1)

One thing I really appreciate about this entry is that you can see the impact of the RNG; because all of the numbers you didn't roll are grayed out, you get a sense of how much the rolls matter, rather than if the RNG tiles were the same brick sprite and you just had to guess what was randomized.

There's definitely room for some spice to be added to the gameplay, but in terms of the "randomized levels" subgenre of this jam I think this is one of the better implementations.