Very interesting. I've seen a few games so far that use dice for combat and some that use a dice's rolling faces, but this is the first that I've seen combine them. I would have liked to see a more visual representation of the dice rolling than just values updating (both in the field and the diagram, but what's here is serviceable. I also think that allowing ties to sometimes work in the player's favor impacts the puzzle aspect of it, and I'd consider changing it to ties = loss if it were my game. The game was a lot of fun, though.