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Cool concept! I loved the idea of changing levels based on the roll of the dice. Perfect fit for the jam theme. The game was just the right amount of frustrating once you understand what's going on to be fun without becoming too much of a pain. I couldn't believe it when I finally got the last level and it started switching with that nether-like crawling spike level. Some more polishment on the character playability, physics, and general collision detection would take this game a long way. Good job on this one. Congrats!